XR & real-time rendering studio

We don't build virtual spaces. We engineer atmosphere.

Light, shadow, and dynamic terrain converge into stages that hold 31 million concurrent viewers at 60 frames per second. Concerts, leagues, launches — live, rendered in real time, with nothing pre-baked to hide behind.

Virtual concert stage inside an LED volume, performer silhouetted against a rendered mountain landscape

214

live shows delivered since 2019

31M

concurrent viewers served across broadcasts

60 fps

contracted frame rate, never negotiated down

0

shows lost to render failure on air

Evidence before explanation

Anyone can show a rendered flythrough. We show shows that went to air, on schedule, under a fixed GPU budget, with an audience watching.

E-gaming league arena rendered in real time with holographic scoreboards above the stage

E-gaming league

Meridian Circuit, Season 4 Finals

Nine broadcast days, one stage that reconfigured itself between six title matches. Map picks drove the environment: the arena floor, banner walls, and lighting rig rebuilt in seven seconds between rounds, live, with no cut to a holding card.

  • • 3.1M peak concurrent viewers across four language feeds
  • • 58 scene transitions triggered from match telemetry
  • • Zero dropped frames across 74 broadcast hours
Virtual product launch stage with a device on a floating pedestal in a dark indigo environment

Product launch

Halcyon Audio, flagship reveal

A single 90-second camera move through five lighting states, rendered live so the product could be swapped for the regional variant eleven hours before broadcast. Materials were built from the manufacturer's own scan data, not approximated.

  • • 5 markets, 5 product variants, one stage build
  • • Colour-managed ACES pipeline signed off by the brand team
  • • Asset handover completed 48 hours after the event
"They rebuilt our finals stage in four days after a sponsor change and still handed us a performance report before rehearsal. Nobody else on our vendor list would have taken that call."

Head of Broadcast, Meridian Circuit

What we run, once the proof is out of the way

Virtual concert stages

LED volume environments with lighting cues bound to the timecode, so the room reacts on the beat instead of a second after it.

E-gaming league broadcast

Tournament worlds driven by live match telemetry: scoreboards, team identity, and crowd volumetrics that change as the series does.

Virtual product launches

Product-accurate materials under physically correct light, built for a single hero camera move and a room full of press.

Dynamic terrain systems

Displacement, erosion, and crowd-reactive geometry that let a floor rise on cue without a re-render.

Performance engineering

Per-scene GPU budgets, profiling reports before rehearsal, and a 20 percent headroom reserve held back for show night.

Show-day operations

Our engineers sit at the console with your crew, with redundant playback and a rehearsed failover path for every scene.

Questions we get asked

Direct answers. If yours isn't here, write to us and we'll answer it the same way.

Eight weeks is comfortable for a full virtual stage: two weeks of previs, four weeks of environment and lighting build, two weeks of technical rehearsal. We have shipped in eighteen days when a broadcast date could not move, using an existing stage as the base layer.

Bring us your show date. We'll tell you what's possible.

Send the brief, the venue or volume spec, and the date. You get a written feasibility read and a budget range within three working days.

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